Description
Time after time
The Superteam Handbook sourcebook for Mutants & Masterminds puts the focus on the heroes and their team
An illustrated exploration of the dramatic aerial combats between the US Navy's long-range bomber and Japanese flying boats in the Pacific War
38 pages of army updates for every single faction
forever changing the way you play
HAVE AXE WILL TRAVEL Scale 75 Time after timeHave Axe, Will Travel was born out of twenty six years of adventures, love of the game, and extensive research into the roots of roleplaying. This research led me into the history of the Twin City Gamers, how it evolved from wargaming, and the style of play. When I set out to write Have Axe, Will Travel I wanted to capture how the game was played before three hundred page rulebooks and boundless supplements existed. This is in addition to building
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